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title: "Understanding the rush: the 7-yard line, the rusher&#x27;s path and the 7U exception"
description: "Rushing the quarterback causes more sideline questions than any other rule. Here's how it works in our league, step by step."
canonical_url: "https://englewoodflagfootball.com/news/understanding-the-rush/"
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  "og:description": "Rushing the quarterback causes more sideline questions than any other rule. Here's how it works in our league, step by step."
  "og:title": "Understanding the rush: the 7-yard line, the rusher's path and the 7U exception"
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# Understanding the rush: the 7-yard line, the rusher's path and the 7U exception

Rushing the quarterback causes more sideline questions than any other rule. Here's how it works in our league, step by step.

Englewood NFL Flag Football·Sep 22, 2026

"Why couldn't the quarterback run?" "Why was that an illegal rush?" "Why did the rusher get a penalty?" The rush rules come up every Friday night. Here's how they work at our field.

## The 7-yard rush line

Any defender who wants to rush the quarterback must start at least **7 yards from the line of scrimmage** when the ball is snapped. A marker or the referee shows the rush line, and defenders should check their spot with the official on every play.

- **Any number of defenders** can rush in our league. National NFL FLAG allows at most 2, but our [home field rules](https://englewoodflagfootball.com/news/home-field-rules-how-our-league-differs-from-national-nfl-flag/) don't limit it.
- Defenders who **aren't** rushing can line up right on the line of scrimmage to cover receivers.
- Teams don't have to rush, and they don't have to say who's rushing before the play.

## Once the ball is handed off

The 7-yard rule ends as soon as the quarterback hands the ball off. Then **every defender** can cross the line of scrimmage from anywhere on the field. The 7-second pass clock also stops applying.

## When the quarterback can run

The quarterback can't run with the ball, **unless** a defender rushes from 7 yards back. Once that rusher **crosses the line of scrimmage**, the quarterback can take off.

One exception overrides this: in a **no-run zone** (the 5 yards before midfield and before each end zone), the offense can only pass, even when rushed.

## Jumping early

If a rusher leaves the 7-yard marker before the snap, that rusher **can't rush on that play**. Another defender who's 7 yards back still can. It only becomes a penalty if that rusher then crosses the line of scrimmage before a handoff or pass.

**Illegal rush:** 5 yards from the line of scrimmage and an automatic first down for the offense.

## The rusher's path

The rusher gets a **clear path** to the quarterback. That path is set before the snap, in a straight line from the rusher to the quarterback, and it doesn't move when the quarterback does.

- If an offensive player **moves into the path**, they must avoid the rusher. Contact or getting in the way is **impeding the rusher**: 5 yards and loss of down.
- If an offensive player **doesn't move** after the snap, it's the rusher's job to go around them.

## What a rusher can and can't do

- **Can:** pull the quarterback's flag behind the line for a sack, or try to block the pass.
- **Can't:** make contact with the quarterback. That's **roughing the passer**: 5 yards and an automatic first down, unless the official rules the contact incidental.

A sack in the offense's own end zone is a **safety** (2 points).

## The 7U exception

In our **7U Division**, defenders can't rush the passer at all unless there's a legal handoff in the backfield. That gives our youngest quarterbacks time to learn to throw.

All the rules are on our [rules page](https://englewoodflagfootball.com/rules/).

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